Scarlet
Born deep underground, this Pokémon becomes a pupa after eating enough dirt to make a mountain.
Pokédex & Training Data
Classification
Rock Skin Pokémon
Height
0.6 m (1'12")
Weight
72.0 kg (158.7 lbs)
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Pokédex Numbers
Johto (G/S/C)
#244
Johto (HG/SS)
#249
Unova (B2/W2)
#292
Kalos (Mountain)
#102
Alola (US/UM)
#247
Galar (Sw/Sh)
#383
Paldea (S/V)
#316
National
#246
Crown Tundra
#139
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 3 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 6 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 12 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 18 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| 21 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 24 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 27 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 31 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 33 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 36 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 39 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 42 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM76 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM100 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM104 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM176 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
50
Attack
64
Defense
50
Sp. Atk
45
Sp. Def
50
Speed
41
Total
300
Type Defenses
(vs. Gen 6+ rules)