
Sword
Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
Pokédex Data
Classification
Hard Shell Pokémon
Height
1.2 m (3'11")
Weight
152.0 kg (335.1 lbs)
Abilities
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
18 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
21 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
24 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
27 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
37 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
42 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
47 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
52 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
18 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
21 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
24 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
27 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
37 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
42 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
47 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
52 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM49 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR51 Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM78 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Base Stats
Hp
70
Attack
84
Defense
70
Sp. Atk
65
Sp. Def
70
Speed
51
Total
410
Type Defenses
(vs. Gen 6+ rules)