Larvitar
Ultra Sun

Born underground, it eats its way through dirt to the surface, where its parents are. It doesn’t deal well with the bright light it finds there.

Ultra Moon

Raised on nutrients it finds in the dirt, it eats roughly a mountain’s worth of dirt before it becomes a pupa.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex & Training Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Johto (G/S/C) #244
Johto (HG/SS) #249
Unova (B2/W2) #292
Kalos (Mountain) #102
Alola (US/UM) #247
Galar (Sw/Sh) #383
Paldea (S/V) #316
National #246
Crown Tundra #139

Game Locations

Digletts Tunnel Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
10 Screech
— 85% 40 Lowers the target’s Defense by two stages.
14 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
19 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
23 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
28 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
10 Screech
— 85% 40 Lowers the target’s Defense by two stages.
14 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
19 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
23 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
28 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x