Larvitar
Gold

It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.

Silver

It is born deep underground. It can't emerge until it has entirely consumed the soil around it.

Crystal

Born deep under­ ground, this POKéMON becomes a pupa after eating enough dirt to make a mountain.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities N/A in Gen II

Game Locations

  • Mt Silver 1f
  • Mt Silver 2f
  • Mt Silver Top

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Screech
85% 40 Lowers the target's Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Scary Face
100% 10 Lowers the target's Speed by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Screech
85% 40 Lowers the target's Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Scary Face
100% 10 Lowers the target's Speed by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Focus Energy
30 Increases the user's chance to score a critical hit.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x