Larvitar
Gold

It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.

Silver

It is born deep underground. It can't emerge until it has entirely consumed the soil around it.

Crystal

Born deep under­ ground, this POKéMON becomes a pupa after eating enough dirt to make a mountain.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex & Training Data

Classification Rock Skin Pokémon
Height 0.6 m (1'12")
Weight 72.0 kg (158.7 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Johto (G/S/C) #244
Johto (HG/SS) #249
Unova (B2/W2) #292
Kalos (Mountain) #102
Alola (US/UM) #247
Galar (Sw/Sh) #383
Paldea (S/V) #316
National #246
Crown Tundra #139

Game Locations

Mt Silver 1f
Mt Silver 2f
Mt Silver Top

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
50 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 64
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 41
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x