
Diamond/PearlPlatinum
A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Heartgold
It feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow.
Soulsilver
It is born deep underground. It can’t emerge until it has entirely consumed the soil around it.
Pokédex Data
Game Locations
- Johto Safari Zone Zone Mountain
- Mt Silver 1f
- Mt Silver 1f Top
- Mt Silver 2f
- Mt Silver 3f
- Mt Silver 4f
- Mt Silver Mountainside
- Mt Silver Top
- Sinnoh Route 206 Area
- Sinnoh Route 207 Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
5 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
10 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
14 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
23 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
28 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
32 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
50
Attack
64
Defense
50
Sp. Atk
45
Sp. Def
50
Speed
41
Total
300
Type Defenses
(vs. Gen 6+ rules)