Silvally
Sword

A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.

Evolution Chain

type-null
Type Null
😊
High Friendship
silvally
Silvally

Pokédex Data

Classification Synthetic Pokémon
Height 2.3 m (7'07")
Weight 100.5 kg (221.6 lbs)
Abilities

Training

EV Yield +3 hp
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Explosion
250 100% 5 User faints.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Imprison
10 Prevents the target from using any moves that the user also knows.
1 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
1 Aerial Ace
60 20 Never misses.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Multi Attack
120 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
15 Double Hit
35 90% 10 Hits twice in one turn.
20 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
25 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
30 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
35 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Base Stats

Hp 95
Attack 95
Defense 95
Sp. Atk 95
Sp. Def 95
Speed 95
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0x