Seaking
Sword

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #119
Johto (G/S/C) #079
Hoenn (R/S/E) #051
Sinnoh (D/P) #079
Sinnoh (Plat.) #079
Johto (HG/SS) #079
Kalos (Central) #054
Hoenn (OR/AS) #052
Alola (S/M) #154
Alola (US/UM) #187
Galar (Sw/Sh) #147
National #119
Isle of Armor #095

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
20 Agility
— — 30 Raises the user’s Speed by two stages.
25 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
44 Soak
— 100% 20 Changes the target’s type to Water.
51 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
58 Horn Drill
— 30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
20 Agility
— — 30 Raises the user’s Speed by two stages.
25 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
44 Soak
— 100% 20 Changes the target’s type to Water.
51 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
58 Horn Drill
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM96 Smart Strike
70 — 10 Never misses.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x