Seaking
Red/Blue

In the autumn spawning season, they can be seen swimming power­ fully up rivers and creeks.

Yellow

It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #119
Johto (G/S/C) #079
Hoenn (R/S/E) #051
Sinnoh (D/P) #079
Sinnoh (Plat.) #079
Johto (HG/SS) #079
Kalos (Central) #054
Hoenn (OR/AS) #052
Alola (S/M) #154
Alola (US/UM) #187
Galar (Sw/Sh) #147
National #119
Isle of Armor #095

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Fuchsia City Area
Kanto Route 23 Area
Kanto Route 24 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Supersonic
— 55% 20 Confuses the target.
24 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
39 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
48 Horn Drill
— 30% 5 Causes a one-hit KO.
54 Agility
— — 30 Raises the user’s Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
19 Supersonic
— 55% 20 Confuses the target.
24 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
39 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
48 Horn Drill
— 30% 5 Causes a one-hit KO.
54 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x