Red/Blue
In the autumn spawning season, they can be seen swimming power fully up rivers and creeks.
Yellow
It is the male's job to make a nest by carving out boulders in a stream using the horn on its head.
Pokédex & Training Data
Classification
Goldfish Pokémon
Height
1.3 m (4'03")
Weight
39.0 kg (86.0 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#119
Johto (G/S/C)
#079
Hoenn (R/S/E)
#051
Sinnoh (D/P)
#079
Sinnoh (Plat.)
#079
Johto (HG/SS)
#079
Kalos (Central)
#054
Hoenn (OR/AS)
#052
Alola (S/M)
#154
Alola (US/UM)
#187
Galar (Sw/Sh)
#147
National
#119
Isle of Armor
#095
Held Items
None in this generation.
Game Locations
Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Fuchsia City Area
Kanto Route 23 Area
Kanto Route 24 Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 24 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 30 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 39 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 48 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 54 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 24 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 30 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 39 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 48 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| 54 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
92
Defense
65
Sp. Atk
65
Sp. Def
80
Speed
68
Total
450
Type Defenses
(vs. Gen 6+ rules)