Seaking
Diamond

It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.

Pearl

To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.

Platinum

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Heartgold

During spawning season, SEAKING gather from all over, causing rivers to appear a brilliant red.

Soulsilver

Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #119
Johto (G/S/C) #079
Hoenn (R/S/E) #051
Sinnoh (D/P) #079
Sinnoh (Plat.) #079
Johto (HG/SS) #079
Kalos (Central) #054
Hoenn (OR/AS) #052
Alola (S/M) #154
Alola (US/UM) #187
Galar (Sw/Sh) #147
National #119
Isle of Armor #095

Held Items

None in this generation.

Game Locations

Celestic Town Area
Cerulean City Area
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Johto Route 42 Area
Johto Safari Zone Zone Rocky Beach
Johto Safari Zone Zone Swamp
Kanto Route 10 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 4 Area
Kanto Route 9 Area
Lake Acuity Area
Lake Valor Area
Lake Verity After Galactic Intervention
Lake Verity Before Galactic Intervention
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 4f
Mt Silver Top
Resort Area Area
Sendoff Spring Area
Sinnoh Route 203 Area
Sinnoh Route 204 North Towards Floaroma Town
Sinnoh Route 204 South Towards Jubilife City
Sinnoh Route 208 Area
Sinnoh Route 209 Area
Sinnoh Route 212 North Towards Hearthome City
Sinnoh Route 214 Area
Sinnoh Route 229 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Twinleaf Town Area
Union Cave 1f
Union Cave B1f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
40 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
47 Horn Drill
— 30% 5 Causes a one-hit KO.
56 Agility
— — 30 Raises the user’s Speed by two stages.
63 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
40 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
47 Horn Drill
— 30% 5 Causes a one-hit KO.
56 Agility
— — 30 Raises the user’s Speed by two stages.
63 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
40 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
47 Horn Drill
— 30% 5 Causes a one-hit KO.
56 Agility
— — 30 Raises the user’s Speed by two stages.
63 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x