
Diamond
It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
Pearl
To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
Platinum
In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
Heartgold
During spawning season, SEAKING gather from all over, causing rivers to appear a brilliant red.
Soulsilver
Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
Pokédex Data
Classification
Goldfish Pokémon
Height
1.3 m (4'03")
Weight
39.0 kg (86.0 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Celestic Town Area
- Cerulean City Area
- Dark Cave Blackthorn City Entrance
- Dark Cave Violet City Entrance
- Johto Route 42 Area
- Johto Safari Zone Zone Rocky Beach
- Johto Safari Zone Zone Swamp
- Kanto Route 10 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 4 Area
- Kanto Route 9 Area
- Lake Acuity Area
- Lake Valor Area
- Lake Verity After Galactic Intervention
- Lake Verity Before Galactic Intervention
- Mt Mortar 1f
- Mt Mortar B1f
- Mt Mortar Upper Cave
- Mt Silver 1f
- Mt Silver 1f Top
- Mt Silver 2f
- Mt Silver 4f
- Mt Silver Top
- Resort Area Area
- Sendoff Spring Area
- Sinnoh Route 203 Area
- Sinnoh Route 204 North Towards Floaroma Town
- Sinnoh Route 204 South Towards Jubilife City
- Sinnoh Route 208 Area
- Sinnoh Route 209 Area
- Sinnoh Route 212 North Towards Hearthome City
- Sinnoh Route 214 Area
- Sinnoh Route 229 Area
- Slowpoke Well 1f
- Slowpoke Well B1f
- Tohjo Falls Area
- Twinleaf Town Area
- Union Cave 1f
- Union Cave B1f
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
40 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
56 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
40 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
56 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
40 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
56 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
PlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
80
Attack
92
Defense
65
Sp. Atk
65
Sp. Def
80
Speed
68
Total
450
Type Defenses
(vs. Gen 6+ rules)