Seaking
Leafgreen

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Ruby

In the autumn, SEAKING males can be seen performing courtship dances in riverbeds to woo females. During this season, this POKéMON’s body coloration is at its most beautiful.

Sapphire

SEAKING is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these POKéMON goes on for over a month.

Emerald

It punches holes in boulders on stream­ beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.

Firered

The horn on its head is sharp like a drill. It bores a hole in a boulder to make its nest.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #119
Johto (G/S/C) #079
Hoenn (R/S/E) #051
Sinnoh (D/P) #079
Sinnoh (Plat.) #079
Johto (HG/SS) #079
Kalos (Central) #054
Hoenn (OR/AS) #052
Alola (S/M) #154
Alola (US/UM) #187
Galar (Sw/Sh) #147
National #119
Isle of Armor #095

Held Items

None in this generation.

Game Locations

Berry Forest Area
Fuchsia City Area
Hoenn Safari Zone Nwmach Bike Area
Hoenn Safari Zone Sw
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
— 30% 5 Causes a one-hit KO.
61 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
— 30% 5 Causes a one-hit KO.
61 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
10 Supersonic
— 55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
— 30% 5 Causes a one-hit KO.
61 Agility
— — 30 Raises the user’s Speed by two stages.
69 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x