Seaking
Leafgreen

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Ruby

In the autumn, SEAKING males can be seen performing courtship dances in riverbeds to woo females. During this season, this POKéMON’s body coloration is at its most beautiful.

Sapphire

SEAKING is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these POKéMON goes on for over a month.

Emerald

It punches holes in boulders on stream­ beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.

Firered

The horn on its head is sharp like a drill. It bores a hole in a boulder to make its nest.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)

Held Items

None in this generation.

Game Locations

  • Berry Forest Area
  • Fuchsia City Area
  • Hoenn Safari Zone Nwmach Bike Area
  • Hoenn Safari Zone Sw
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
10 Supersonic
55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
30% 5 Causes a one-hit KO.
61 Agility
30 Raises the user's Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
10 Supersonic
55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
30% 5 Causes a one-hit KO.
61 Agility
30 Raises the user's Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
10 Supersonic
55% 20 Confuses the target.
15 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
29 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
41 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
49 Horn Drill
30% 5 Causes a one-hit KO.
61 Agility
30 Raises the user's Speed by two stages.
69 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x