Seaking
Black/WhiteBlack 2/White 2

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 1.3 m (4'03")
Weight 39.0 kg (86.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #119
Johto (G/S/C) #079
Hoenn (R/S/E) #051
Sinnoh (D/P) #079
Sinnoh (Plat.) #079
Johto (HG/SS) #079
Kalos (Central) #054
Hoenn (OR/AS) #052
Alola (S/M) #154
Alola (US/UM) #187
Galar (Sw/Sh) #147
National #119
Isle of Armor #095

Held Items

None in this generation.

Game Locations

Abundant Shrine Area
Aspertia City Area
Pinwheel Forest Inside
Striaton City Area
Unova Route 11 Area
Unova Route 14 Area
Unova Route 22 Area
Unova Route 3 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
40 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
47 Horn Drill
— 30% 5 Causes a one-hit KO.
56 Agility
— — 30 Raises the user’s Speed by two stages.
63 Soak
— 100% 20 Changes the target’s type to Water.
72 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
40 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
47 Horn Drill
— 30% 5 Causes a one-hit KO.
56 Agility
— — 30 Raises the user’s Speed by two stages.
63 Soak
— 100% 20 Changes the target’s type to Water.
72 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 80
Attack 92
Defense 65
Sp. Atk 65
Sp. Def 80
Speed 68
Total 450

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x