
Black/WhiteBlack 2/White 2
In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
Pokédex Data
Classification
Goldfish Pokémon
Height
1.3 m (4'03")
Weight
39.0 kg (86.0 lbs)
Abilities
- Swift Swim
- Water Veil
- Lightning Rod (Hidden)
Held Items
None in this generation.
Game Locations
- Abundant Shrine Area
- Aspertia City Area
- Pinwheel Forest Inside
- Striaton City Area
- Unova Route 11 Area
- Unova Route 14 Area
- Unova Route 22 Area
- Unova Route 3 Area
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
40 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
56 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
72 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
7 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
27 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
40 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
47 | Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
56 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
72 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
80
Attack
92
Defense
65
Sp. Atk
65
Sp. Def
80
Speed
68
Total
450
Type Defenses
(vs. Gen 6+ rules)