Remoraid
Sword

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Legends Arceus

Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
4 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Lock On
5 Ensures that the user's next move will hit the target.
28 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
36 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
40 Soak
100% 20 Changes the target's type to Water.
44 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Helping Hand
20 Ally's next move inflicts half more damage.
4 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Lock On
5 Ensures that the user's next move will hit the target.
28 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
36 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
40 Soak
100% 20 Changes the target's type to Water.
44 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
11 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
34 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Supersonic
55% 20 Confuses the target.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
BD/SP
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Entrainment
100% 15 Copies the user's ability onto the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Supersonic
55% 20 Confuses the target.
Swift
60 20 Never misses.
Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Base Stats

Hp 35
Attack 65
Defense 35
Sp. Atk 65
Sp. Def 35
Speed 65
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x