Golbat
Sun

Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood.

Moon

Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon.

Ultra Sun

Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.

Ultra Moon

They can suck down over 10 ounces of blood in one go. They have been known to drink so much blood that they can no longer fly.

Lets Go Pikachu/Lets Go Eevee

It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex & Training Data

Classification Bat Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #042
Johto (G/S/C) #038
Hoenn (R/S/E) #064
Sinnoh (D/P) #029
Sinnoh (Plat.) #029
Johto (HG/SS) #038
Unova (B2/W2) #062
Kalos (Central) #146
Hoenn (OR/AS) #066
Alola (S/M) #069
Alola (US/UM) #081
Hisui #035
National #042
Crown Tundra #145

Game Locations

Digletts Tunnel Area
Lush Jungle East Cave
Memorial Hill Area
Mount Lanakila Cave
Resolution Cave Area
Thrifty Megamart Abandoned Site
Vast Poni Canyon Inside
Vast Poni Canyon Northwest

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
— 55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
— 55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Swift
60 — 20 Never misses.
27 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
32 Mean Look
— — 5 Prevents the target from leaving battle.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
40 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
43 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
48 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
51 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
— 55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
— 55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
— 100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Swift
60 — 20 Never misses.
27 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
32 Mean Look
— — 5 Prevents the target from leaving battle.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
40 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
43 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
48 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
51 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
— 55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
4 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Swift
60 — 20 Never misses.
17 Confuse Ray
— 100% 10 Confuses the target.
20 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
31 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
40 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 75
Attack 80
Defense 70
Sp. Atk 65
Sp. Def 75
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x