
Sun
Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood.
Moon
Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon.
Ultra Sun
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.
Ultra Moon
They can suck down over 10 ounces of blood in one go. They have been known to drink so much blood that they can no longer fly.
Lets Go Pikachu/Lets Go Eevee
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and to suck blood.
Pokédex Data
Classification
Bat Pokémon
Height
1.6 m (5'03")
Weight
55.0 kg (121.3 lbs)
Abilities
- Inner Focus
- Infiltrator (Hidden)
Game Locations
- Digletts Tunnel Area
- Lush Jungle East Cave
- Memorial Hill Area
- Mount Lanakila Cave
- Resolution Cave Area
- Thrifty Megamart Abandoned Site
- Vast Poni Canyon Inside
- Vast Poni Canyon Northwest
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
24 | Swift | 60 | — | 20 | Never misses. | |
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
35 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
51 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
24 | Swift | 60 | — | 20 | Never misses. | |
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
32 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
35 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
43 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
51 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
4 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
8 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Swift | 60 | — | 20 | Never misses. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
31 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
40 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM14 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM50 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
75
Attack
80
Defense
70
Sp. Atk
65
Sp. Def
75
Speed
90
Total
455
Type Defenses
(vs. Gen 6+ rules)