Golbat
Ruby

GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This POKéMON flits around in the night skies, seeking fresh blood.

Sapphire

GOLBAT bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and POKéMON.

Emerald

Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.

Firered

It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp.

Leafgreen

Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex Data

Classification Bat Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities

Game Locations

  • Cave Of Origin 1f
  • Cave Of Origin B1f
  • Cave Of Origin B2f
  • Cave Of Origin B3f
  • Cave Of Origin Entrance
  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Hoenn Victory Road 1f
  • Hoenn Victory Road B1f
  • Hoenn Victory Road B2f
  • Icefall Cave 1f
  • Icefall Cave B1f
  • Icefall Cave Entrance
  • Icefall Cave Waterfall
  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f
  • Lost Cave Item Rooms
  • Lost Cave Room 1
  • Lost Cave Room 10
  • Lost Cave Room 2
  • Lost Cave Room 3
  • Lost Cave Room 4
  • Lost Cave Room 5
  • Lost Cave Room 6
  • Lost Cave Room 7
  • Lost Cave Room 8
  • Lost Cave Room 9
  • Meteor Falls B1f
  • Meteor Falls Back
  • Meteor Falls Backsmall Room
  • Seafloor Cavern Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Shoal Cave Area
  • Shoal Cave B1f
  • Sky Pillar 1f
  • Sky Pillar 3f
  • Sky Pillar 5f

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Supersonic
55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
28 Confuse Ray
100% 10 Confuses the target.
35 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
42 Mean Look
5 Prevents the target from leaving battle.
49 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Supersonic
55% 20 Confuses the target.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
28 Confuse Ray
100% 10 Confuses the target.
35 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
42 Mean Look
5 Prevents the target from leaving battle.
49 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Supersonic
55% 20 Confuses the target.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
28 Confuse Ray
100% 10 Confuses the target.
35 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
42 Mean Look
5 Prevents the target from leaving battle.
49 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 80
Defense 70
Sp. Atk 65
Sp. Def 75
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x