
Ruby
GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This POKéMON flits around in the night skies, seeking fresh blood.
Sapphire
GOLBAT bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and POKéMON.
Emerald
Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.
Firered
It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp.
Leafgreen
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
Pokédex Data
Game Locations
- Cave Of Origin 1f
- Cave Of Origin B1f
- Cave Of Origin B2f
- Cave Of Origin B3f
- Cave Of Origin Entrance
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Hoenn Victory Road 1f
- Hoenn Victory Road B1f
- Hoenn Victory Road B2f
- Icefall Cave 1f
- Icefall Cave B1f
- Icefall Cave Entrance
- Icefall Cave Waterfall
- Kanto Victory Road 2 1f
- Kanto Victory Road 2 2f
- Kanto Victory Road 2 3f
- Lost Cave Item Rooms
- Lost Cave Room 1
- Lost Cave Room 10
- Lost Cave Room 2
- Lost Cave Room 3
- Lost Cave Room 4
- Lost Cave Room 5
- Lost Cave Room 6
- Lost Cave Room 7
- Lost Cave Room 8
- Lost Cave Room 9
- Meteor Falls B1f
- Meteor Falls Back
- Meteor Falls Backsmall Room
- Seafloor Cavern Area
- Seafoam Islands 1f
- Seafoam Islands B1f
- Seafoam Islands B2f
- Seafoam Islands B3f
- Seafoam Islands B4f
- Shoal Cave Area
- Shoal Cave B1f
- Sky Pillar 1f
- Sky Pillar 3f
- Sky Pillar 5f
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Supersonic | — | 55% | 20 | Confuses the target. | |
11 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Supersonic | — | 55% | 20 | Confuses the target. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
28 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
35 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
42 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
56 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
75
Attack
80
Defense
70
Sp. Atk
65
Sp. Def
75
Speed
90
Total
455
Type Defenses
(vs. Gen 6+ rules)