Crobat
Sun

Both its legs became wings, and as a result, it can’t move well on the ground. All it can do is crawl around.

Moon

Silent and swift in its four-winged flight, it bites down on its prey before they realize what’s happening. In a heartbeat, it drains their blood.

Ultra Sun

Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won’t notice any pain or realize you’ve been bitten.

Ultra Moon

It feeds on the blood of living people and Pokémon. If it can’t drink any blood for even a short while, it becomes weak and unable to fly.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex Data

Classification Bat Pokémon
Height 1.8 m (5'11")
Weight 75.0 kg (165.3 lbs)
Abilities

Game Locations

  • Lush Jungle East Cave
  • Resolution Cave Area

Training

EV Yield +3 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
5 Supersonic
55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Swift
60 20 Never misses.
27 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
32 Mean Look
5 Prevents the target from leaving battle.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
40 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
43 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
48 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
51 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
5 Supersonic
55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
24 Swift
60 20 Never misses.
27 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
32 Mean Look
5 Prevents the target from leaving battle.
35 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
40 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
43 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
48 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
51 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 90
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 130
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x