
Black/White
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Black 2/White 2
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
Pokédex Data
Classification
Bat Pokémon
Height
1.6 m (5'03")
Weight
55.0 kg (121.3 lbs)
Abilities
- Inner Focus
- Infiltrator (Hidden)
Game Locations
- Celestial Tower 3f
- Celestial Tower 4f
- Celestial Tower 5f
- Dreamyard Area
- Dreamyard B1f
- Giant Chasm Area
- Giant Chasm Forest Cave
- Giant Chasm Outside
- Strange House 1f
- Strange House B1f
- Unova Route 13 Area
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
39 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
45 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
51 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
57 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
24 | Swift | 60 | — | 20 | Never misses. | |
28 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
42 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
47 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
52 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
75
Attack
80
Defense
70
Sp. Atk
65
Sp. Def
75
Speed
90
Total
455
Type Defenses
(vs. Gen 6+ rules)