Zubat
Sun

It sleeps in caves during the day. It has no eyes, so to check its surroundings while flying, it emits ultrasonic waves.

Moon

When exposed to sunlight, they suffer burns. The frequency of their ultrasonic waves can differ slightly from colony to colony.

Ultra Sun

It has no eyeballs, so it can’t see. It checks its surroundings via the ultrasonic waves it emits from its mouth.

Ultra Moon

Their skin is so thin that they’ll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another’s bodies.

Lets Go Pikachu/Lets Go Eevee

Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex Data

Classification Bat Pokémon
Height 0.8 m (2'07")
Weight 7.5 kg (16.5 lbs)
Abilities

Game Locations

  • Digletts Tunnel Area
  • Hauoli Cemetery Area
  • Lush Jungle East Cave
  • Memorial Hill Area
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached
  • Sandy Cave Area
  • Seaward Cave Area
  • Ten Carat Hill Inside
  • Verdant Cavern Trial Site

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Supersonic
55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
23 Swift
60 20 Never misses.
25 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
29 Mean Look
5 Prevents the target from leaving battle.
31 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
35 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
37 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Supersonic
55% 20 Confuses the target.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Confuse Ray
100% 10 Confuses the target.
19 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
23 Swift
60 20 Never misses.
25 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
29 Mean Look
5 Prevents the target from leaving battle.
31 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
35 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
37 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Swift
60 20 Never misses.
17 Confuse Ray
100% 10 Confuses the target.
20 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
33 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM50 Roost
5 Heals the user by half its max HP.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Feint Attack
60 20 Never misses.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Hypnosis
60% 20 Puts the target to sleep.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 30
Sp. Def 40
Speed 55
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x