
Diamond
It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.
Pearl
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
Platinum
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Heartgold
However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.
Soulsilver
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
Pokédex Data
Game Locations
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Dark Cave Blackthorn City Entrance
- Ice Path 1f
- Ice Path B1f
- Ice Path B2f
- Ice Path B3f
- Iron Island 1f
- Iron Island B1f Left
- Iron Island B1f Right
- Iron Island B2f Left
- Iron Island B2f Right
- Iron Island B3f
- Johto Route 47 Inside Cave
- Johto Safari Zone Zone Mountain
- Johto Safari Zone Zone Savannah
- Kanto Victory Road 1 1f
- Kanto Victory Road 1 2f
- Kanto Victory Road 1 3f
- Lost Tower 3f
- Lost Tower 4f
- Lost Tower 5f
- Mt Coronet 1f From Exterior
- Mt Coronet 1f Route 207
- Mt Coronet 1f Route 216
- Mt Coronet 2f
- Mt Coronet 3f
- Mt Coronet 4f
- Mt Coronet 4f Small Room
- Mt Coronet 5f
- Mt Coronet 6f
- Mt Coronet B1f
- Mt Coronet Exterior Blizzard
- Mt Coronet Exterior Snowfall
- Mt Mortar Upper Cave
- Mt Silver 1f
- Mt Silver 1f Top
- Mt Silver 2f
- Mt Silver 3f
- Mt Silver 4f
- Mt Silver Mountainside
- Mt Silver Top
- Oreburgh Gate B1f
- Ravaged Path Area
- Seafoam Islands 1f
- Seafoam Islands B1f
- Seafoam Islands B2f
- Seafoam Islands B3f
- Seafoam Islands B4f
- Sendoff Spring Area
- Sinnoh Route 227 Area
- Sinnoh Victory Road 1f
- Sinnoh Victory Road 2f
- Sinnoh Victory Road B1f
- Sinnoh Victory Road Inside
- Sinnoh Victory Road Inside B1f
- Sinnoh Victory Road Inside Exit
- Slowpoke Well B1f
- Snowpoint Temple 1f
- Snowpoint Temple B1f
- Snowpoint Temple B2f
- Snowpoint Temple B3f
- Snowpoint Temple B4f
- Snowpoint Temple B5f
- Stark Mountain Area
- Stark Mountain Entrance
- Stark Mountain Inside
- Tohjo Falls Area
- Turnback Cave After Pillar 3
- Turnback Cave Before Pillar 1
- Turnback Cave Between Pillars 1 And 2
- Turnback Cave Between Pillars 2 And 3
- Turnback Cave Pillar 1
- Turnback Cave Pillar 2
- Turnback Cave Pillar 3
- Union Cave B2f
- Whirl Islands 1f
- Whirl Islands B1f
- Whirl Islands B2f
- Whirl Islands B3f
Training
EV Yield
+2 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
39 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
45 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
51 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Swift | 60 | — | 20 | Never misses. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
75
Attack
80
Defense
70
Sp. Atk
65
Sp. Def
75
Speed
90
Total
455
Type Defenses
(vs. Gen 6+ rules)