Golbat
Diamond

It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.

Pearl

Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.

Platinum

Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.

Heartgold

However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.

Soulsilver

It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex Data

Classification Bat Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Dark Cave Blackthorn City Entrance
  • Ice Path 1f
  • Ice Path B1f
  • Ice Path B2f
  • Ice Path B3f
  • Iron Island 1f
  • Iron Island B1f Left
  • Iron Island B1f Right
  • Iron Island B2f Left
  • Iron Island B2f Right
  • Iron Island B3f
  • Johto Route 47 Inside Cave
  • Johto Safari Zone Zone Mountain
  • Johto Safari Zone Zone Savannah
  • Kanto Victory Road 1 1f
  • Kanto Victory Road 1 2f
  • Kanto Victory Road 1 3f
  • Lost Tower 3f
  • Lost Tower 4f
  • Lost Tower 5f
  • Mt Coronet 1f From Exterior
  • Mt Coronet 1f Route 207
  • Mt Coronet 1f Route 216
  • Mt Coronet 2f
  • Mt Coronet 3f
  • Mt Coronet 4f
  • Mt Coronet 4f Small Room
  • Mt Coronet 5f
  • Mt Coronet 6f
  • Mt Coronet B1f
  • Mt Coronet Exterior Blizzard
  • Mt Coronet Exterior Snowfall
  • Mt Mortar Upper Cave
  • Mt Silver 1f
  • Mt Silver 1f Top
  • Mt Silver 2f
  • Mt Silver 3f
  • Mt Silver 4f
  • Mt Silver Mountainside
  • Mt Silver Top
  • Oreburgh Gate B1f
  • Ravaged Path Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Sendoff Spring Area
  • Sinnoh Route 227 Area
  • Sinnoh Victory Road 1f
  • Sinnoh Victory Road 2f
  • Sinnoh Victory Road B1f
  • Sinnoh Victory Road Inside
  • Sinnoh Victory Road Inside B1f
  • Sinnoh Victory Road Inside Exit
  • Slowpoke Well B1f
  • Snowpoint Temple 1f
  • Snowpoint Temple B1f
  • Snowpoint Temple B2f
  • Snowpoint Temple B3f
  • Snowpoint Temple B4f
  • Snowpoint Temple B5f
  • Stark Mountain Area
  • Stark Mountain Entrance
  • Stark Mountain Inside
  • Tohjo Falls Area
  • Turnback Cave After Pillar 3
  • Turnback Cave Before Pillar 1
  • Turnback Cave Between Pillars 1 And 2
  • Turnback Cave Between Pillars 2 And 3
  • Turnback Cave Pillar 1
  • Turnback Cave Pillar 2
  • Turnback Cave Pillar 3
  • Union Cave B2f
  • Whirl Islands 1f
  • Whirl Islands B1f
  • Whirl Islands B2f
  • Whirl Islands B3f

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 75
Attack 80
Defense 70
Sp. Atk 65
Sp. Def 75
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x