Golbat
Diamond

It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.

Pearl

Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.

Platinum

Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.

Heartgold

However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.

Soulsilver

It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex & Training Data

Classification Bat Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #042
Johto (G/S/C) #038
Hoenn (R/S/E) #064
Sinnoh (D/P) #029
Sinnoh (Plat.) #029
Johto (HG/SS) #038
Unova (B2/W2) #062
Kalos (Central) #146
Hoenn (OR/AS) #066
Alola (S/M) #069
Alola (US/UM) #081
Hisui #035
National #042
Crown Tundra #145

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Iron Island 1f
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Johto Route 47 Inside Cave
Johto Safari Zone Zone Mountain
Johto Safari Zone Zone Savannah
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Lost Tower 3f
Lost Tower 4f
Lost Tower 5f
Mt Coronet 1f From Exterior
Mt Coronet 1f Route 207
Mt Coronet 1f Route 216
Mt Coronet 2f
Mt Coronet 3f
Mt Coronet 4f
Mt Coronet 4f Small Room
Mt Coronet 5f
Mt Coronet 6f
Mt Coronet B1f
Mt Coronet Exterior Blizzard
Mt Coronet Exterior Snowfall
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Mountainside
Mt Silver Top
Oreburgh Gate B1f
Ravaged Path Area
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Sendoff Spring Area
Sinnoh Route 227 Area
Sinnoh Victory Road 1f
Sinnoh Victory Road 2f
Sinnoh Victory Road B1f
Sinnoh Victory Road Inside
Sinnoh Victory Road Inside B1f
Sinnoh Victory Road Inside Exit
Slowpoke Well B1f
Snowpoint Temple 1f
Snowpoint Temple B1f
Snowpoint Temple B2f
Snowpoint Temple B3f
Snowpoint Temple B4f
Snowpoint Temple B5f
Stark Mountain Area
Stark Mountain Entrance
Stark Mountain Inside
Tohjo Falls Area
Turnback Cave After Pillar 3
Turnback Cave Before Pillar 1
Turnback Cave Between Pillars 1 And 2
Turnback Cave Between Pillars 2 And 3
Turnback Cave Pillar 1
Turnback Cave Pillar 2
Turnback Cave Pillar 3
Union Cave B2f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
— 55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
— 100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
— — 5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
— 55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
— 100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
— — 5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Supersonic
— 55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
— 100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
— — 5 Prevents the target from leaving battle.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
51 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 75
Attack 80
Defense 70
Sp. Atk 65
Sp. Def 75
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x