Golbat
Red/Blue

Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.

Yellow

It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat

Pokédex & Training Data

Classification Bat Pokémon
Height 1.6 m (5'03")
Weight 55.0 kg (121.3 lbs)
Abilities N/A in Gen I
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #042
Johto (G/S/C) #038
Hoenn (R/S/E) #064
Sinnoh (D/P) #029
Sinnoh (Plat.) #029
Johto (HG/SS) #038
Unova (B2/W2) #062
Kalos (Central) #146
Hoenn (OR/AS) #066
Alola (S/M) #069
Alola (US/UM) #081
Hisui #035
National #042
Crown Tundra #145

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Supersonic
— 55% 20 Confuses the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Confuse Ray
— 100% 10 Confuses the target.
32 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
10 Supersonic
— 55% 20 Confuses the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Confuse Ray
— 100% 10 Confuses the target.
32 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM02 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
TM04 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 80
Defense 70
Sp. Atk 65
Sp. Def 75
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x