Sun
Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
Moon
Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom.
Ultra Sun
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it.
Ultra Moon
The elderly call it the disaster Pokémon and detest it, but interest in its power to predict disasters is on the rise.
Pokédex Data
Classification
Disaster Pokémon
Height
1.2 m (3'11")
Weight
47.0 kg (103.6 lbs)
Abilities
- Pressure
- Super Luck
- Justified (Hidden)
Held Items
None in this generation.
Game Locations
- Alola Route 14 Area
- Mount Lanakila Base
- Mount Lanakila Cave
- Mount Lanakila Outside
- Tapu Village Area
Training
EV Yield
+2 attack
Catch Rate
30
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
29 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
33 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
37 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
45 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
49 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
57 | Perish Song | — | — | 5 | User and target both faint after three turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
19 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
22 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
29 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
33 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
37 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
45 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
49 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
57 | Perish Song | — | — | 5 | User and target both faint after three turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
65
Attack
130
Defense
60
Sp. Atk
75
Sp. Def
60
Speed
75
Total
465
Type Defenses
(vs. Gen 6+ rules)
Mega Absol

Hp
65
Attack
150
Defense
60
Sp. Atk
115
Sp. Def
60
Speed
115
Total
565