Glalie

Alternate Forms

glalie
Base
Sun

Legend says a boulder on an icy mountain absorbed the distress and regrets of a stranded mountaineer, giving rise to Glalie.

Moon

Its prey is instantaneously frozen stiff by the cold air it exhales from its huge mouth. While they’re in that frozen state, it gobbles them up.

Ultra Sun

It freezes its prey and chews them whole. However, it prefers to eat Pokémon like Vanillite that are already frozen.

Ultra Moon

Its actual body is a rock that isn’t particularly hard. Glalie absorbs moisture from the air and drapes itself in an armor of ice.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex & Training Data

Classification Face Pokémon
Height 1.5 m (4'11")
Weight 256.5 kg (565.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Mineral

Pokédex Numbers

Hoenn (R/S/E) #172
Sinnoh (Plat.) #207
Hoenn (OR/AS) #180
Alola (S/M) #247
Alola (US/UM) #324
Galar (Sw/Sh) #080
Hisui #206
Paldea (S/V) #358
National #362
Crown Tundra #026
Kitakami #173

Held Items

None in this generation.

Game Locations

Mount Lanakila Cave
Mount Lanakila Outside

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Freeze Dry
70 100% 20 Super-effective against water.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Frost Breath
60 90% 10 Always scores a critical hit.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
54 Hail
— — 10 Changes the weather to a hailstorm for five turns.
61 Sheer Cold
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Sheer Cold
— 30% 5 Causes a one-hit KO.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Freeze Dry
70 100% 20 Super-effective against water.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Frost Breath
60 90% 10 Always scores a critical hit.
41 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
54 Hail
— — 10 Changes the weather to a hailstorm for five turns.
61 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 80
Attack 80
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x

Mega Glalie

Mega Glalie
Hp 80
Attack 120
Defense 80
Sp. Atk 120
Sp. Def 80
Speed 100
Total 580