Froslass
Sun

When it finds humans or Pokémon it likes, it freezes them and takes them to its chilly den, where they become decorations.

Moon

The soul of a woman lost on a snowy mountain possessed an icicle, becoming this Pokémon. The food it most relishes is the souls of men.

Ultra Sun

It freezes hikers who have come to climb snowy mountains and carries them back to its home. It only goes after men it thinks are handsome.

Ultra Moon

It’s said that on nights of terrible blizzards, it comes down to human settlements. If you hear it knocking at your door, do not open it!

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex Data

Classification Snow Land Pokémon
Height 1.3 m (4'03")
Weight 26.6 kg (58.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
5 Double Team
15 Raises the user's evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
23 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
28 Will O Wisp
85% 15 Burns the target.
32 Confuse Ray
100% 10 Confuses the target.
37 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
41 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
42 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
54 Hail
10 Changes the weather to a hailstorm for five turns.
61 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
5 Double Team
15 Raises the user's evasion by one stage.
10 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
23 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
28 Will O Wisp
85% 15 Burns the target.
32 Confuse Ray
100% 10 Confuses the target.
37 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
41 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
42 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
48 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
54 Hail
10 Changes the weather to a hailstorm for five turns.
61 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Block
5 Prevents the target from leaving battle.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 70
Attack 80
Defense 70
Sp. Atk 80
Sp. Def 70
Speed 110
Total 480

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
2x
2x
2x