Black/White
Its cell composition is similar to water molecules. As a result, it can melt away into water.
Black 2/White 2
Its cell composition is similar to water molecules. As a result, it can’t be seen when it melts away into water.
Evolution Chain
Pokédex & Training Data
Classification
Bubble Jet Pokémon
Height
1.0 m (3'03")
Weight
29.0 kg (63.9 lbs)
Abilities
- Water Absorb
- Hydration (Hidden)
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#134
Johto (G/S/C)
#181
Sinnoh (Plat.)
#164
Johto (HG/SS)
#185
Unova (B2/W2)
#092
Kalos (Coastal)
#078
Alola (S/M)
#124
Alola (US/UM)
#154
Galar (Sw/Sh)
#197
Hisui
#026
Paldea (S/V)
#180
National
#134
Crown Tundra
#075
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 15 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 29 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 36 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 43 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 57 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 64 | Acid Armor | — | — | 20 | Raises the user’s Defense by two stages. | |
| 71 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 78 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 5 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 13 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 25 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 29 | Acid Armor | — | — | 20 | Raises the user’s Defense by two stages. | |
| 33 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 37 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
130
Attack
65
Defense
60
Sp. Atk
110
Sp. Def
95
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)