Scyther
Sun

It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.

Moon

While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.

Ultra Sun

Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.

Ultra Moon

Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It’s very popular in Alola.

Lets Go Pikachu/Lets Go Eevee

Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Evolution Chain

scyther
Scyther
🔄
Trade
+
metal-coat metal coat
scizor
Scizor

Pokédex & Training Data

Classification Mantis Pokémon
Height 1.5 m (4'11")
Weight 56.0 kg (123.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #123
Johto (G/S/C) #110
Sinnoh (Plat.) #195
Johto (HG/SS) #111
Kalos (Mountain) #136
Alola (S/M) #275
Alola (US/UM) #365
Hisui #072
Paldea (S/V) #260
National #123
Isle of Armor #118
Blueberry #019

Game Locations

Poke Pelago Elite Four Defeated
Poni Plains Center

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
5 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
17 Agility
— — 30 Raises the user’s Speed by two stages.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
37 Double Team
— — 15 Raises the user’s evasion by one stage.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Night Slash
70 100% 15 Has an increased chance for a critical hit.
49 Double Hit
35 90% 10 Hits twice in one turn.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
61 Feint
30 100% 10 Hits through Protect and Detect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
5 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
17 Agility
— — 30 Raises the user’s Speed by two stages.
21 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
25 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
37 Double Team
— — 15 Raises the user’s evasion by one stage.
41 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
45 Night Slash
70 100% 15 Has an increased chance for a critical hit.
49 Double Hit
35 90% 10 Hits twice in one turn.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
61 Feint
30 100% 10 Hits through Protect and Detect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Feint
30 100% 10 Hits through Protect and Detect.
16 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
20 Agility
— — 30 Raises the user’s Speed by two stages.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
38 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Base Stats

Hp 70
Attack 110
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x