
Sun
It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.
Moon
While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.
Ultra Sun
Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.
Ultra Moon
Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It’s very popular in Alola.
Lets Go Pikachu/Lets Go Eevee
Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
Pokédex Data
Classification
Mantis Pokémon
Height
1.5 m (4'11")
Weight
56.0 kg (123.5 lbs)
Abilities
- Swarm
- Technician
- Steadfast (Hidden)
Game Locations
- Poke Pelago Elite Four Defeated
- Poni Plains Center
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
50 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
50 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
4 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
8 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
12 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
16 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
20 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
26 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
32 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
38 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
44 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
50 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM50 Roost | — | — | 5 | Heals the user by half its max HP. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
Base Stats
Hp
70
Attack
110
Defense
80
Sp. Atk
55
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)