
Black/WhiteBlack 2/White 2
The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.
Pokédex Data
Classification
Mantis Pokémon
Height
1.5 m (4'11")
Weight
56.0 kg (123.5 lbs)
Abilities
- Swarm
- Technician
- Steadfast (Hidden)
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
53 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
53 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
Base Stats
Hp
70
Attack
110
Defense
80
Sp. Atk
55
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)