Scyther
Ruby/Sapphire

SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This POKéMON’s scythes are so effective, they can slice through thick logs in one wicked stroke.

Emerald

Its blindingly fast speed adds to the sharpness of its twin forearm scythes. The scythes can slice through thick logs in one wicked stroke.

Firered

It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.

Leafgreen

With ninja-like agility and speed, it can create the illusion that there is more than one of itself.

Evolution Chain

scyther
Scyther
🔄
Trade
holding metal coat
scizor
Scizor

Pokédex Data

Classification Mantis Pokémon
Height 1.5 m (4'11")
Weight 56.0 kg (123.5 lbs)
Abilities

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Middle

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Double Team
15 Raises the user's evasion by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Double Team
15 Raises the user's evasion by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
21 Agility
30 Raises the user's Speed by two stages.
26 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
31 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Swords Dance
20 Raises the user's Attack by two stages.
41 Double Team
15 Raises the user's evasion by one stage.
46 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

Base Stats

Hp 70
Attack 110
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x