Scyther
Gold

It slashes through grass with its sharp scythes, moving too fast for the human eye to track.

Silver

When it moves, it leaves only a blur. If it hides in grass, its pro­ tective colors make it invisible.

Crystal

It's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.

Evolution Chain

scyther
Scyther
🔄
Trade
holding metal coat
scizor
Scizor

Pokédex Data

Classification Mantis Pokémon
Height 1.5 m (4'11")
Weight 56.0 kg (123.5 lbs)
Abilities N/A in Gen II

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
24 Agility
30 Raises the user's Speed by two stages.
30 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
42 Swords Dance
20 Raises the user's Attack by two stages.
48 Double Team
15 Raises the user's evasion by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
24 Agility
30 Raises the user's Speed by two stages.
30 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
42 Swords Dance
20 Raises the user's Attack by two stages.
48 Double Team
15 Raises the user's evasion by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Light Screen
30 Reduces damage from special attacks by 50% for five turns.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

Base Stats

Hp 70
Attack 110
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x