Scyther
Sword

As Scyther fights more and more battles, its scythes become sharper and sharper. With a single slice, Scyther can fell a massive tree.

Legends Arceus

The large, wickedly sharp scythes on its forearms are truly fearsome weapons. Prey's attempts to flee are unfailingly thwarted by this Pokémon's nimble motions.

Evolution Chain

scyther
Scyther
🔄
Trade
+
metal-coat metal coat
scizor
Scizor
black-augurite black augurite
kleavor
Kleavor

Pokédex & Training Data

Classification Mantis Pokémon
Height 1.5 m (4'11")
Weight 56.0 kg (123.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #123
Johto (G/S/C) #110
Sinnoh (Plat.) #195
Johto (HG/SS) #111
Kalos (Mountain) #136
Alola (S/M) #275
Alola (US/UM) #365
Hisui #072
Paldea (S/V) #260
National #123
Isle of Armor #118
Blueberry #019

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
12 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
28 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
44 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
48 Swords Dance
— — 20 Raises the user’s Attack by two stages.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
12 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Double Team
— — 15 Raises the user’s evasion by one stage.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
28 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
32 Agility
— — 30 Raises the user’s Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
40 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
44 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
48 Swords Dance
— — 20 Raises the user’s Attack by two stages.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
11 Aerial Ace
60 — 20 Never misses.
14 Double Hit
35 90% 10 Hits twice in one turn.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
34 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Feint
30 100% 10 Hits through Protect and Detect.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
BD/SP
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Feint
30 100% 10 Hits through Protect and Detect.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 70
Attack 110
Defense 80
Sp. Atk 55
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x