Sun
It uses its wings to adjust its body temperature. Otherwise, its metal body would become too hot and melt in the heat of battle.
Moon
Once it has identified an enemy, this Pokémon smashes it mercilessly with pincers hard as steel.
Ultra Sun
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
Ultra Moon
Once it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there’s nothing left but scraps.
Pokédex Data
Classification
Pincer Pokémon
Height
1.8 m (5'11")
Weight
118.0 kg (260.1 lbs)
Abilities
- Swarm
- Technician
- Light Metal (Hidden)
Training
EV Yield
+2 attack
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
50 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
13 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
17 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
21 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
25 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
37 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
41 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
45 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
49 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
50 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
61 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Base Stats
Hp
70
Attack
130
Defense
100
Sp. Atk
55
Sp. Def
80
Speed
65
Total
500
Type Defenses
(vs. Gen 6+ rules)
Mega Scizor

Hp
70
Attack
150
Defense
140
Sp. Atk
65
Sp. Def
100
Speed
75
Total
600