
Sun
It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.
Moon
It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.
Ultra Sun
They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.
Ultra Moon
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.
Pokédex Data
Classification
Sky Squirrel Pokémon
Height
0.4 m (1'04")
Weight
5.0 kg (11.0 lbs)
Abilities
- Static
- Motor Drive (Hidden)
Held Items
None in this generation.
Game Locations
- Poke Pelago Elite Four Defeated
- Poni Plains West
Training
EV Yield
+2 speed
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
4 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
15 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
16 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
19 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
22 | Shock Wave | 60 | — | 20 | Never misses. | |
26 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
30 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
34 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
42 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
46 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
4 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
15 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
16 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
19 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
22 | Shock Wave | 60 | — | 20 | Never misses. | |
26 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
30 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
34 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
42 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
46 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Speed Swap | — | — | 10 | Exchanges the user's Speed with the target's. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
55
Attack
75
Defense
60
Sp. Atk
75
Sp. Def
60
Speed
103
Total
428
Type Defenses
(vs. Gen 6+ rules)