
Red/Blue
With ninja-like agility and speed, it can create the illusion that there is more than one.
Yellow
Leaps out of tall grass and slices prey with its scythes. The move ment looks like that of a ninja.
Pokédex Data
Classification
Mantis Pokémon
Height
1.5 m (4'11")
Weight
56.0 kg (123.5 lbs)
Abilities
N/A in Gen I
Game Locations
- Kanto Safari Zone Area 1 East
- Kanto Safari Zone Area 2 North
- Kanto Safari Zone Middle
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
20 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
24 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
35 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Agility | — | — | 30 | Raises the user's Speed by two stages. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
17 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
20 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
24 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
35 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
70
Attack
110
Defense
80
Sp. Atk
55
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)