Hitmonchan
Lets Go Pikachu/Lets Go Eevee

Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Punching Pokémon
Height 1.4 m (4'07")
Weight 50.2 kg (110.7 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
1 Agility
30 Raises the user's Speed by two stages.
1 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
6 Agility
30 Raises the user's Speed by two stages.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
16 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Feint
30 100% 10 Hits through Protect and Detect.
26 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
31 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
36 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
41 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
46 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
50 Detect
5 Prevents any moves from hitting the user this turn.
56 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
61 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
66 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
1 Agility
30 Raises the user's Speed by two stages.
1 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
6 Agility
30 Raises the user's Speed by two stages.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
16 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Feint
30 100% 10 Hits through Protect and Detect.
26 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
31 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
36 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
41 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
46 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
50 Detect
5 Prevents any moves from hitting the user this turn.
56 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
61 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
66 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Agility
30 Raises the user's Speed by two stages.
15 Feint
30 100% 10 Hits through Protect and Detect.
20 Swift
60 20 Never misses.
25 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
30 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
30 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
30 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
35 Focus Energy
30 Increases the user's chance to score a critical hit.
40 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
45 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 50
Attack 105
Defense 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x