
Lets Go Pikachu/Lets Go Eevee
Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.
Evolution Chain
Pokédex Data
Classification
Punching Pokémon
Height
1.4 m (4'07")
Weight
50.2 kg (110.7 lbs)
Abilities
- Keen Eye
- Iron Fist
- Inner Focus (Hidden)
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
1 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
6 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
16 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
26 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
36 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
36 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
41 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
46 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
50 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
56 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
61 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
66 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
1 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
6 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
16 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
26 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
36 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
36 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
41 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
46 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
50 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
56 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
61 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
66 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
5 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
15 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
20 | Swift | 60 | — | 20 | Never misses. | |
25 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
30 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
30 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
30 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
35 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
40 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
45 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM30 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)