Scarlet
It corners its foes with combo punches from both sides, then finishes them off with a single straight punch launched at over 300 mph.
Violet
Its fists are masses of muscle. It takes a break every three minutes to steady its breath and mood.
Evolution Chain
Pokédex & Training Data
Classification
Punching Pokémon
Height
1.4 m (4'07")
Weight
50.2 kg (110.7 lbs)
Abilities
- Keen Eye
- Iron Fist
- Inner Focus (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#107
Johto (G/S/C)
#145
Johto (HG/SS)
#147
Galar (Sw/Sh)
#109
National
#107
Blueberry
#094
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 4 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 8 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 21 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| 24 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 24 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 24 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 28 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 32 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 36 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| 40 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 44 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM64 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM112 Aura Sphere | 80 | — | 20 | Never misses. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM167 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM184 Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)