
Red/Blue
While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
Yellow
Punches in cork screw fashion. It can punch its way through a concrete wall in the same way as a drill.
Evolution Chain
Pokédex Data
Classification
Punching Pokémon
Height
1.4 m (4'07")
Weight
50.2 kg (110.7 lbs)
Abilities
N/A in Gen I
Game Locations
- Saffron City Fighting Dojo
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
38 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
43 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
48 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
53 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
38 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
43 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
48 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
53 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)