Hitmonchan
Red/Blue

While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.

Yellow

Punches in cork­ screw fashion. It can punch its way through a concrete wall in the same way as a drill.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Punching Pokémon
Height 1.4 m (4'07")
Weight 50.2 kg (110.7 lbs)
Abilities N/A in Gen I

Game Locations

  • Saffron City Fighting Dojo

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Agility
30 Raises the user's Speed by two stages.
33 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
38 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
43 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
48 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
53 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Agility
30 Raises the user's Speed by two stages.
33 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
38 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
43 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
48 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
53 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 105
Defense 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x