Hitmonchan
Diamond/PearlPlatinum

The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.

Heartgold

Its punches slice the air. However, it seems to need a short break after fighting for three minutes.

Soulsilver

Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Punching Pokémon
Height 1.4 m (4'07")
Weight 50.2 kg (110.7 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Agility
30 Raises the user's Speed by two stages.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
16 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Feint
30 100% 10 Hits through Protect and Detect.
26 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
31 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
31 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
41 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
46 Detect
5 Prevents any moves from hitting the user this turn.
51 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
56 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Agility
30 Raises the user's Speed by two stages.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
16 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Feint
30 100% 10 Hits through Protect and Detect.
26 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
31 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
31 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
41 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
46 Detect
5 Prevents any moves from hitting the user this turn.
51 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
56 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Agility
30 Raises the user's Speed by two stages.
11 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
16 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Feint
30 100% 10 Hits through Protect and Detect.
26 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
31 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
31 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
36 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
41 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
46 Detect
5 Prevents any moves from hitting the user this turn.
51 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
56 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 105
Defense 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x