
Diamond/PearlPlatinum
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Heartgold
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Soulsilver
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Evolution Chain
Pokédex Data
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
16 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
26 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
31 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
31 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
41 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
56 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
16 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
26 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
31 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
31 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
41 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
56 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
6 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
16 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
16 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
26 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
31 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
31 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
31 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
36 | Sky Uppercut | 85 | 90% | 15 | Inflicts regular damage and can hit Bounce and Fly users. | |
41 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
46 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
51 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
56 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)