Hitmonlee
Lets Go Pikachu/Lets Go Eevee

When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
1 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Meditate
40 Raises the user's Attack by one stage.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
5 Meditate
40 Raises the user's Attack by one stage.
9 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
13 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
17 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Feint
30 100% 10 Hits through Protect and Detect.
29 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
33 Mind Reader
5 Ensures that the user's next move will hit the target.
37 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
41 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
45 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
49 Endure
10 Prevents the user's HP from lowering below 1 this turn.
53 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
57 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
61 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
1 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Meditate
40 Raises the user's Attack by one stage.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
5 Meditate
40 Raises the user's Attack by one stage.
9 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
13 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
17 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Feint
30 100% 10 Hits through Protect and Detect.
29 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
33 Mind Reader
5 Ensures that the user's next move will hit the target.
37 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
41 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
45 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
49 Endure
10 Prevents the user's HP from lowering below 1 this turn.
53 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
57 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
61 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
5 Meditate
40 Raises the user's Attack by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
15 Feint
30 100% 10 Hits through Protect and Detect.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
30 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
35 Focus Energy
30 Increases the user's chance to score a critical hit.
40 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
45 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x