Hitmonchan
Sword

Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex & Training Data

Classification Punching Pokémon
Height 1.4 m (4'07")
Weight 50.2 kg (110.7 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #107
Johto (G/S/C) #145
Johto (HG/SS) #147
Galar (Sw/Sh) #109
National #107
Blueberry #094

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
4 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
8 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
24 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
24 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
24 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
28 Agility
— — 30 Raises the user’s Speed by two stages.
32 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
4 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
8 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
24 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
24 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
24 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
28 Agility
— — 30 Raises the user’s Speed by two stages.
32 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 — 20 Never misses.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 105
Defense 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x