
Sword
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Evolution Chain
Pokédex Data
Classification
Punching Pokémon
Height
1.4 m (4'07")
Weight
50.2 kg (110.7 lbs)
Abilities
- Keen Eye
- Iron Fist
- Inner Focus (Hidden)
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
4 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
16 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
21 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
24 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
24 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
24 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
28 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
32 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
36 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
40 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
44 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
1 | Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
4 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
16 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
21 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
24 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
24 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
24 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
28 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
32 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
36 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
40 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
44 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM75 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR48 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TR53 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TR56 Aura Sphere | 80 | — | 20 | Never misses. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM27 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Coaching | — | — | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)