
Gold
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Silver
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Crystal
To increase the strength of all its punch moves, it spins its arms just before making contact.
Evolution Chain
Pokédex Data
Classification
Punching Pokémon
Height
1.4 m (4'07")
Weight
50.2 kg (110.7 lbs)
Abilities
N/A in Gen II
Training
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
7 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
26 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
26 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
26 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
32 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
38 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
44 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
50 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
7 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
26 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
26 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
26 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
32 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
38 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
44 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
50 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
50
Attack
105
Defense
79
Sp. Atk
35
Sp. Def
110
Speed
76
Total
455
Type Defenses
(vs. Gen 6+ rules)