Hitmonchan
Ruby/Sapphire

HITMONCHAN is said to possess the spirit of a boxer who had been working towards a world championship. This POKéMON has an indomitable spirit and will never give up in the face of adversity.

Emerald

A HITMONCHAN is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Firered

The spirit of a pro boxer has infused this POKéMON. It throws punches that are faster than a bullet train.

Leafgreen

While apparently doing nothing, it fires punches in lightning-fast volleys that are impossible to see.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Punching Pokémon
Height 1.4 m (4'07")
Weight 50.2 kg (110.7 lbs)
Abilities

Game Locations

  • Saffron City Fighting Dojo

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Agility
30 Raises the user's Speed by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
26 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
26 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
26 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
38 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
44 Detect
5 Prevents any moves from hitting the user this turn.
50 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Agility
30 Raises the user's Speed by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
26 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
26 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
26 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
38 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
44 Detect
5 Prevents any moves from hitting the user this turn.
50 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Agility
30 Raises the user's Speed by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
26 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
26 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
26 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
38 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
44 Detect
5 Prevents any moves from hitting the user this turn.
50 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 105
Defense 79
Sp. Atk 35
Sp. Def 110
Speed 76
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x