Hitmontop
No entry available for this game era.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex & Training Data

Classification Handstand Pokémon
Height 1.4 m (4'07")
Weight 48.0 kg (105.8 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Johto (G/S/C) #146
Johto (HG/SS) #148
Galar (Sw/Sh) #110
National #237
Blueberry #095

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
6 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Feint
30 100% 10 Hits through Protect and Detect.
28 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
37 Agility
— — 30 Raises the user’s Speed by two stages.
42 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
46 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
46 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
50 Detect
— — 5 Prevents any moves from hitting the user this turn.
55 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
60 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
6 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
19 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Feint
30 100% 10 Hits through Protect and Detect.
28 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
37 Agility
— — 30 Raises the user’s Speed by two stages.
42 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
46 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
46 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
50 Detect
— — 5 Prevents any moves from hitting the user this turn.
55 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
60 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 50
Attack 95
Defense 95
Sp. Atk 35
Sp. Def 110
Speed 70
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x