Poliwhirl
X

It can live in or out of water. When out of water, it constantly sweats to keep its body slimy.

Y

Its two legs are well developed. Even though it can live on the ground, it prefers living in water.

Omega Ruby/Alpha Sapphire

The surface of Poliwhirl’s body is always wet and slick with a slimy fluid. Because of this slippery covering, it can easily slip and slide out of the clutches of any enemy in battle.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
🔄
Trade
+
kings-rock kings rock
politoed
Politoed

Pokédex & Training Data

Classification Tadpole Pokémon
Height 1.0 m (3'03")
Weight 20.0 kg (44.1 lbs)
Abilities
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Kanto (R/B/Y) #061
Johto (G/S/C) #073
Johto (HG/SS) #073
Kalos (Mountain) #034
Alola (S/M) #150
Alola (US/UM) #183
National #061
Isle of Armor #143
Kitakami #040

Held Items

Game Locations

Couriway Town Area
Frost Cavern Unknown Area 313
Frost Cavern Unknown Area 315
Kalos Route 14 Area
Kalos Route 15 Area
Kalos Route 16 Area
Kalos Route 19 Area
Kalos Route 21 Area
Kalos Victory Road Unknown Area 322
Kalos Victory Road Unknown Area 327
Kalos Victory Road Unknown Area 328
Laverre City Area
Pokemon Village Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
27 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
32 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
37 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
43 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Hypnosis
— 60% 20 Puts the target to sleep.
11 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Rain Dance
— — 5 Changes the weather to rain for five turns.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
27 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
32 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
37 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
43 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 65
Defense 65
Sp. Atk 50
Sp. Def 50
Speed 90
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x