Zubat
Black/White

It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.

Black 2/White 2

It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex & Training Data

Classification Bat Pokémon
Height 0.8 m (2'07")
Weight 7.5 kg (16.5 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #041
Johto (G/S/C) #037
Hoenn (R/S/E) #063
Sinnoh (D/P) #028
Sinnoh (Plat.) #028
Johto (HG/SS) #037
Unova (B2/W2) #061
Kalos (Central) #145
Hoenn (OR/AS) #065
Alola (S/M) #068
Alola (US/UM) #080
Hisui #034
National #041
Crown Tundra #144

Game Locations

Castelia Sewers Area
Castelia Sewers Unknown Area 38

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
5 Supersonic
— 55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
— 100% 10 Confuses the target.
25 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
29 Mean Look
— — 5 Prevents the target from leaving battle.
33 Acrobatics
55 100% 15 Has double power if the user has no held item.
37 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
41 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
45 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
4 Supersonic
— 55% 20 Confuses the target.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Confuse Ray
— 100% 10 Confuses the target.
23 Swift
60 — 20 Never misses.
26 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
30 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Mean Look
— — 5 Prevents the target from leaving battle.
37 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
41 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
45 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Roost
— — 5 Heals the user by half its max HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Feint Attack
60 — 20 Never misses.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Hypnosis
— 60% 20 Puts the target to sleep.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 30
Sp. Def 40
Speed 55
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x