Black/White
It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.
Black 2/White 2
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Pokédex & Training Data
Classification
Bat Pokémon
Height
0.8 m (2'07")
Weight
7.5 kg (16.5 lbs)
Abilities
- Inner Focus
- Infiltrator (Hidden)
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Kanto (R/B/Y)
#041
Johto (G/S/C)
#037
Hoenn (R/S/E)
#063
Sinnoh (D/P)
#028
Sinnoh (Plat.)
#028
Johto (HG/SS)
#037
Unova (B2/W2)
#061
Kalos (Central)
#145
Hoenn (OR/AS)
#065
Alola (S/M)
#068
Alola (US/UM)
#080
Hisui
#034
National
#041
Crown Tundra
#144
Game Locations
Castelia Sewers Area
Castelia Sewers Unknown Area 38
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 25 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 29 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 37 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 41 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 45 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 4 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 23 | Swift | 60 | — | 20 | Never misses. | |
| 26 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 30 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 34 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 37 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 41 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 45 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Feint Attack | 60 | — | 20 | Never misses. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
40
Attack
45
Defense
35
Sp. Atk
30
Sp. Def
40
Speed
55
Total
245
Type Defenses
(vs. Gen 6+ rules)