Crobat
Black/White

The transformation of its legs into wings made it better at flying, but more clumsy at walking.

Black 2/White 2

Having four wings allows it to fly more quickly and quietly so it can sneak up on prey without its noticing.

Evolution Chain

zubat
Zubat
Level 22
golbat
Golbat
😊
High Friendship
crobat
Crobat

Pokédex & Training Data

Classification Bat Pokémon
Height 1.8 m (5'11")
Weight 75.0 kg (165.3 lbs)
Abilities
EV Yield +3 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #039
Hoenn (R/S/E) #065
Sinnoh (D/P) #030
Sinnoh (Plat.) #030
Johto (HG/SS) #039
Unova (B2/W2) #063
Kalos (Central) #147
Hoenn (OR/AS) #067
Alola (S/M) #070
Alola (US/UM) #082
Hisui #036
National #169
Crown Tundra #146

Game Locations

Dreamyard Area
Giant Chasm Outside
Unova Route 13 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
5 Supersonic
— 55% 20 Confuses the target.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Confuse Ray
— 100% 10 Confuses the target.
27 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Mean Look
— — 5 Prevents the target from leaving battle.
39 Acrobatics
55 100% 15 Has double power if the user has no held item.
45 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
51 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
57 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
4 Supersonic
— 55% 20 Confuses the target.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
19 Confuse Ray
— 100% 10 Confuses the target.
24 Swift
60 — 20 Never misses.
28 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
33 Acrobatics
55 100% 15 Has double power if the user has no held item.
38 Mean Look
— — 5 Prevents the target from leaving battle.
42 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
47 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
52 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Roost
— — 5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 90
Defense 80
Sp. Atk 70
Sp. Def 80
Speed 130
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
2x
0.25x
0.5x
0x
2x
0.25x
2x
0.5x