Black/White
The transformation of its legs into wings made it better at flying, but more clumsy at walking.
Black 2/White 2
Having four wings allows it to fly more quickly and quietly so it can sneak up on prey without its noticing.
Pokédex & Training Data
Classification
Bat Pokémon
Height
1.8 m (5'11")
Weight
75.0 kg (165.3 lbs)
Abilities
- Inner Focus
- Infiltrator (Hidden)
EV Yield
+3 speed
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Johto (G/S/C)
#039
Hoenn (R/S/E)
#065
Sinnoh (D/P)
#030
Sinnoh (Plat.)
#030
Johto (HG/SS)
#039
Unova (B2/W2)
#063
Kalos (Central)
#147
Hoenn (OR/AS)
#067
Alola (S/M)
#070
Alola (US/UM)
#082
Hisui
#036
National
#169
Crown Tundra
#146
Game Locations
Dreamyard Area
Giant Chasm Outside
Unova Route 13 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| 5 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 21 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 27 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 33 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 39 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 45 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 51 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 57 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 1 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| 4 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 24 | Swift | 60 | — | 20 | Never misses. | |
| 28 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 33 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 42 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 47 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 52 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
85
Attack
90
Defense
80
Sp. Atk
70
Sp. Def
80
Speed
130
Total
535
Type Defenses
(vs. Gen 6+ rules)