Diamond/PearlPlatinum
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Heartgold
Some legends claim that each of its nine tails has its own unique type of special mystical power.
Soulsilver
Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.
Evolution Chain
Pokédex & Training Data
Classification
Fox Pokémon
Height
1.1 m (3'07")
Weight
19.9 kg (43.9 lbs)
Abilities
EV Yield
+1 Sp. Def
+1 speed
+1 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#038
Johto (G/S/C)
#126
Hoenn (R/S/E)
#154
Johto (HG/SS)
#128
Unova (B2/W2)
#249
Hoenn (OR/AS)
#161
Alola (S/M)
#254
Alola (US/UM)
#331
Galar (Sw/Sh)
#069
Hisui
#169
National
#038
Kitakami
#038
Blueberry
#158
Held Items
Rawst Berry
100%
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Swift | 60 | — | 20 | Never misses. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Swift | 60 | — | 20 | Never misses. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
73
Attack
76
Defense
75
Sp. Atk
81
Sp. Def
100
Speed
100
Total
505
Type Defenses
(vs. Gen 6+ rules)