Espeon
Diamond/Pearl

Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.

Platinum

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Heartgold

It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.

Soulsilver

By reading air currents, it can predict things such as the weather or its foe’s next move.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon

Pokédex & Training Data

Classification Sun Pokémon
Height 0.9 m (2'11")
Weight 26.5 kg (58.4 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #184
Sinnoh (Plat.) #167
Johto (HG/SS) #188
Unova (B2/W2) #095
Kalos (Coastal) #081
Alola (S/M) #127
Alola (US/UM) #157
Galar (Sw/Sh) #200
Hisui #029
Paldea (S/V) #183
National #196
Crown Tundra #079

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Swift
60 — 20 Never misses.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
43 Future Sight
120 100% 10 Hits the target two turns later.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
64 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
71 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Swift
60 — 20 Never misses.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
43 Future Sight
120 100% 10 Hits the target two turns later.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
64 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
71 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
78 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Swift
60 — 20 Never misses.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
43 Future Sight
120 100% 10 Hits the target two turns later.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
64 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
71 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
78 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 95
Speed 110
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x