Flareon
Diamond/Pearl

It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.

Platinum

Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.

Heartgold

It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees Fahrenheit.

Soulsilver

It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees Fahrenheit.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon

Pokédex & Training Data

Classification Flame Pokémon
Height 0.9 m (2'11")
Weight 25.0 kg (55.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #136
Johto (G/S/C) #183
Sinnoh (Plat.) #166
Johto (HG/SS) #187
Unova (B2/W2) #094
Kalos (Coastal) #080
Alola (S/M) #126
Alola (US/UM) #156
Galar (Sw/Sh) #199
Hisui #028
Paldea (S/V) #182
National #136
Crown Tundra #077

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Ember
40 100% 25 Has a 10% chance to burn the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Smog
30 70% 20 Has a 40% chance to poison the target.
64 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Ember
40 100% 25 Has a 10% chance to burn the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Smog
30 70% 20 Has a 40% chance to poison the target.
64 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
78 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Ember
40 100% 25 Has a 10% chance to burn the target.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Smog
30 70% 20 Has a 40% chance to poison the target.
64 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
78 Lava Plume
80 100% 15 Has a 30% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.

Base Stats

Hp 65
Attack 130
Defense 60
Sp. Atk 95
Sp. Def 110
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x