
Diamond/Pearl
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Platinum
Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.
Heartgold
It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees Fahrenheit.
Soulsilver
It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees Fahrenheit.
Evolution Chain
Pokédex Data
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
43 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
64 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
71 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
43 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
64 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
71 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
78 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
15 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
29 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
43 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
57 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
64 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
71 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
78 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
65
Attack
130
Defense
60
Sp. Atk
95
Sp. Def
110
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)