Diamond/Pearl
Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air.
Platinum
It basically does not fight. With cells similar to those of plants, it can perform photosynthesis.
Heartgold/Soulsilver
When you see LEAFEON asleep in a patch of sunshine, you’ll know it is using photosynthesis to produce clean air.
Evolution Chain
Pokédex & Training Data
Classification
Verdant Pokémon
Height
1.0 m (3'03")
Weight
25.5 kg (56.2 lbs)
Abilities
EV Yield
+2 defense
Catch Rate
45
Base Friendship
35
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Sinnoh (Plat.)
#169
Unova (B2/W2)
#097
Kalos (Coastal)
#083
Alola (S/M)
#129
Alola (US/UM)
#159
Galar (Sw/Sh)
#202
Hisui
#031
Paldea (S/V)
#185
National
#470
Crown Tundra
#081
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 29 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 36 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 43 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 57 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| 64 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 71 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 29 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 36 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 43 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 57 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| 64 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 71 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 78 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 29 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 36 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 43 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 50 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 57 | Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| 64 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 71 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
| 78 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
65
Attack
110
Defense
130
Sp. Atk
60
Sp. Def
65
Speed
95
Total
525
Type Defenses
(vs. Gen 6+ rules)