Leafeon
Diamond/Pearl

Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air.

Platinum

It basically does not fight. With cells similar to those of plants, it can perform photosynthesis.

Heartgold/Soulsilver

When you see LEAFEON asleep in a patch of sunshine, you’ll know it is using photosynthesis to produce clean air.

Evolution Chain

eevee
Eevee
😊
High Friendship
at day
espeon
Espeon
😊
High Friendship
at night
umbreon
Umbreon
at eterna forest
leafeon
Leafeon
at sinnoh route 217
glaceon
Glaceon

Pokédex & Training Data

Classification Verdant Pokémon
Height 1.0 m (3'03")
Weight 25.5 kg (56.2 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 35
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (Plat.) #169
Unova (B2/W2) #097
Kalos (Coastal) #083
Alola (S/M) #129
Alola (US/UM) #159
Galar (Sw/Sh) #202
Hisui #031
Paldea (S/V) #185
National #470
Crown Tundra #081

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
36 Magical Leaf
60 — 20 Never misses.
43 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Grass Whistle
— 55% 15 Puts the target to sleep.
64 Sunny Day
— — 5 Changes the weather to sunny for five turns.
71 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
36 Magical Leaf
60 — 20 Never misses.
43 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Grass Whistle
— 55% 15 Puts the target to sleep.
64 Sunny Day
— — 5 Changes the weather to sunny for five turns.
71 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
78 Swords Dance
— — 20 Raises the user’s Attack by two stages.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
22 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
29 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
36 Magical Leaf
60 — 20 Never misses.
43 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
57 Grass Whistle
— 55% 15 Puts the target to sleep.
64 Sunny Day
— — 5 Changes the weather to sunny for five turns.
71 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
78 Swords Dance
— — 20 Raises the user’s Attack by two stages.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 65
Attack 110
Defense 130
Sp. Atk 60
Sp. Def 65
Speed 95
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x