Goldeen
Diamond

It swims elegantly by flittering its tail fin as if it were a dress. It has the look of a queen.

Pearl

It swims at a steady 5 knots. If it senses danger, it will strike back with its sharp horn.

Platinum

Though it appears very elegant when swimming with fins unfurled, it can jab powerfully with its horn.

Heartgold

Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.

Soulsilver

A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots per hour.

Evolution Chain

goldeen
Goldeen
Level 33
seaking
Seaking

Pokédex & Training Data

Classification Goldfish Pokémon
Height 0.6 m (1'12")
Weight 15.0 kg (33.1 lbs)
EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Kanto (R/B/Y) #118
Johto (G/S/C) #078
Hoenn (R/S/E) #050
Sinnoh (D/P) #078
Sinnoh (Plat.) #078
Johto (HG/SS) #078
Kalos (Central) #053
Hoenn (OR/AS) #051
Alola (S/M) #153
Alola (US/UM) #186
Galar (Sw/Sh) #146
National #118
Isle of Armor #094

Held Items

None in this generation.

Game Locations

Celestic Town Area
Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Cerulean City Area
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Johto Route 42 Area
Johto Safari Zone Zone Rocky Beach
Johto Safari Zone Zone Swamp
Kanto Route 10 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 4 Area
Kanto Route 9 Area
Lake Acuity Area
Lake Valor Area
Lake Verity After Galactic Intervention
Lake Verity Before Galactic Intervention
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 4f
Mt Silver Top
Resort Area Area
Sendoff Spring Area
Sinnoh Route 203 Area
Sinnoh Route 204 North Towards Floaroma Town
Sinnoh Route 204 South Towards Jubilife City
Sinnoh Route 208 Area
Sinnoh Route 209 Area
Sinnoh Route 212 North Towards Hearthome City
Sinnoh Route 214 Area
Sinnoh Route 229 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Twinleaf Town Area
Union Cave 1f
Union Cave B1f
Unknown All Rattata Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
41 Horn Drill
— 30% 5 Causes a one-hit KO.
47 Agility
— — 30 Raises the user’s Speed by two stages.
51 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
41 Horn Drill
— 30% 5 Causes a one-hit KO.
47 Agility
— — 30 Raises the user’s Speed by two stages.
51 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
7 Supersonic
— 55% 20 Confuses the target.
11 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
31 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
41 Horn Drill
— 30% 5 Causes a one-hit KO.
47 Agility
— — 30 Raises the user’s Speed by two stages.
51 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Mud Sport
— — 15 Halves all Electric-type damage.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Mud Sport
— — 15 Halves all Electric-type damage.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Base Stats

Hp 45
Attack 67
Defense 60
Sp. Atk 35
Sp. Def 50
Speed 63
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x