Barboach
Diamond

It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.

Pearl

Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.

Platinum

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

Heartgold/Soulsilver

BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex & Training Data

Classification Whiskers Pokémon
Height 0.4 m (1'04")
Weight 1.9 kg (4.2 lbs)
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #127
Sinnoh (D/P) #080
Sinnoh (Plat.) #080
Kalos (Mountain) #040
Hoenn (OR/AS) #132
Alola (S/M) #093
Alola (US/UM) #113
Galar (Sw/Sh) #228
Hisui #097
Paldea (S/V) #168
National #339
Isle of Armor #137
Crown Tundra #060
Kitakami #162

Game Locations

Celestic Town Area
Eterna City Area
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Mt Coronet 1f Route 207
Mt Coronet 4f
Mt Coronet B1f
Oreburgh Gate B1f
Ravaged Path Area
Sinnoh Route 205 East Towards Eterna City
Sinnoh Route 208 Area
Sinnoh Route 210 West Towards Celestic Town
Sinnoh Route 212 East Towards Pastoria City
Sinnoh Route 225 Area
Sinnoh Route 227 Area
Sinnoh Route 228 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Future Sight
120 100% 10 Hits the target two turns later.
47 Fissure
— 30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Future Sight
120 100% 10 Hits the target two turns later.
47 Fissure
— 30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
31 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Future Sight
120 100% 10 Hits the target two turns later.
47 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Spark
65 100% 20 Has a 30% chance to paralyze the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 50
Attack 48
Defense 43
Sp. Atk 46
Sp. Def 41
Speed 60
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x