Absol
Ruby

Every time ABSOL appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster POKéMON.

Sapphire

ABSOL has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This POKéMON very rarely ventures down from the mountains.

Emerald

It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived POKéMON that has a life-span of 100 years.

Firered/Leafgreen

It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.

Pokédex Data

Classification Disaster Pokémon
Height 1.2 m (3'11")
Weight 47.0 kg (103.6 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Hoenn Route 120 Area

Training

EV Yield +2 attack
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Swords Dance
20 Raises the user's Attack by two stages.
31 Double Team
15 Raises the user's evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
46 Perish Song
5 User and target both faint after three turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Swords Dance
20 Raises the user's Attack by two stages.
31 Double Team
15 Raises the user's evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
46 Perish Song
5 User and target both faint after three turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Swords Dance
20 Raises the user's Attack by two stages.
31 Double Team
15 Raises the user's evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
46 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint Attack
60 20 Never misses.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 130
Defense 60
Sp. Atk 75
Sp. Def 60
Speed 75
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x